Elosky
Elosky Tell me at launch

Elosky

Five hatchlings. Twelve days. One leader.

One leg over the canopy, about a minute. Steer with the mouse, a finger or the arrow keys.
Five hatchlingsOne clutch, five very different dragons. You pick yours; the other four are your rivals.
Twelve daysYour parents fly south when the days run out. Choose every leg of the road to the Eyrie.
One leaderAt the Eyrie the elders weigh you all, virtue by virtue, and choose who leads the flight.
Meet the clutch

Crack an egg. Meet your dragon.

Each hatchling is strongest in one virtue and weakest in another. Who you pick changes what you chase on the road.

The road

Twelve days from the nest to the Eyrie.

Every stop is your choice. Hover or tap a pin to see what waits there. Some roads aren't on the map until you know how to find them.

Caves rest you and teach mastery Towns buy, sell and train Glades are thick with embers Passes are fast and unforgiving
On the road

What happens between the stops.

Three hatchlings flying side by side over the forest

Race your rivals

The others fly the same roads. They grab embers before you, sell in the towns first, and bump you into the trees if you let them.

A great river serpent rising from a pool in the rain

Face the guardians

A Stone Wyrm, a River Serpent, a Thorn Hydra and a Storm Roc guard the road. Beat one before your rivals do and the elders remember.

A market square with stalls, lanterns and townsfolk

Trade and train

Land in a town and walk the square. Sell scales where they fetch the most, buy where they're cheap, and pay the trainers to sharpen a virtue.

A dragon flying between two parted curtains of falling water

Find the hidden ways

Behind a waterfall, on a night-black tarn, along a ridge of wind: three roads open only once you've learned what they ask.

Made for VR. Plays anywhere. Meta QuestDesktop, mouse or gamepadPhones and tablets
The judgment

Lead the most virtues and the flight is yours.

Hunting, Trading, Speed, Courage and Fire power. The elders count who leads each one. If two of you lead as many, they weigh everything together.

An example judgment at the Eyrie.

Which virtue would you lead?

Pick one and meet the hatchling who'd agree with you.

The Elosky

The high sky over the Eyrie is waiting.

Every hatchling is flying toward the Elosky, where the flight gathers before it goes south. Leave your email and we'll tell you the day it opens on Meta Quest and the web.

One email at launch. No spam, no sharing your address.